minecraft hacked client fdp
Changelog

Every update, release & note.

The complete FDP Client changelog and known issues, newest first. Want the downloadable builds? Check the releases on GitHub.

B18
Latest build
15
Versions tracked
1183
Changes logged
39
Tracked issues

Changelog

Every release of FDP Client, newest first.

B18(#9bfe57d)68 changes
NextGen ClickGUI
  • AddedCollapsible, nested value groups — module settings grouped into collapsible configurables across the whole module list, rendered in every native style and the NextGen theme
  • AddedMCEF mirror pool with SHA-256 integrity verification for browser assets
  • AddedTheme manager for the NextGen ClickGUI
  • AddedWeb HUD bridge and a web main-menu bridge with a virtual-screen router (native menu kept, virtual screens gated off by default)
  • AddedPersistent menu shell with portal tooltips and modals, no-cache UI serving and a chunked bundle
  • AddedShared module search with alias and keyword matching, in the ClickGUI and the in-game menu list
  • AddedSearch bar moved to the top, draggable search, collapsible categories in the dropdown style, and clearer group headers and color picker
  • ChangedBrowser asset download reworked — progressive step list with precise progress, fast-resume retry, a separate clean reinstall, and an HTTP mirror fetch so it installs on Java 8
  • ChangedIn-game bind and value changes sync live to the NextGen ClickGUI, matching nested values by key
  • FixedBundled browser demo mod no longer opens its broken screen and crashes
  • FixedMCEF mixin no longer nulls assets mid-download, so the browser installs fully
  • FixedSix audited defects in nested-group rendering
Config & value system
  • AddedValue system extended with registries, value migration and group plumbing
  • AddedShared move/group helper hoisted to Configurable, dropping 62 per-module duplicates
  • AddedInput validation rejects NaN, infinity and inverted ranges and validates toggles, binds and values in AutoSettings
  • ChangedRegistry maps cached with lazy initialization
  • FixedGrouped values no longer lost when migrating flat legacy profiles, and newly-grouped children migrate into already-nested profiles
  • FixedCross-module shared values can no longer be stolen or duplicated, and duplicate value names that corrupted config round-trips were renamed
  • FixedLeaf-first configurable lookup for duplicate names
Rotation & anticheat
  • AddedContinuous anticheat detection with hardened server fingerprinting, ServerObserver telemetry and plugin-scan detection
  • AddedAnticheat-aware mode advisor for velocity and criticals
  • ChangedModern rotation engine and settings refined, restoring self-motion prediction and legit speed jitter
  • ChangedPlacement, digging and Extinguish gate on the server rotation reaching the target
  • ChangedSilent yaw sent as a continuous offset and unwrapped at the packet choke point to close the seam on strict anticheats
  • ChangedSprint-jump boost follows the sent yaw when movement is corrected, and sprint drops when a silent rotation diverges from movement
  • ChangedLegacy Strafe correction defaults on so the legacy engine stays anticheat-safe
  • FixedSilent rotation resets atomically on disable and input/rotation history clears on teardown to stop toggle-time flags
Combat
  • AddedTarget tracker, weapon scoring and KillAura value grouping
  • AddedShared humanized click-pattern engine for KillAura, AutoClicker and TpAura
  • AddedKillAura PredictExitingRange fires an early last-hit as the target leaves reach
  • AddedKillAura RangeIndicator draws an in-world reach ring that recolors on a reachable target
  • AddedKillAura SoundOnSwingFail gives audible feedback when a swing misses
  • AddedCriticals WhenSprinting drops sprint on attack so sprint-crits register
  • AddedAutoShoot RequiresKillAura and NotDuringCombat gates, AutoWeapon SwitchBack, and KeepSprint chance with hurt-time motion variance
  • ChangedAnticheat-aware velocity, killaura and criticals refinements
  • FixedFive adversarially-verified defects in Velocity and KillAura, plus null-safe regen amplifier and enchantment lookup
New modules
  • AddedEntityControl module
  • AddedCrystalView module
  • AddedItemChams module
  • AddedHideAppearance module
  • AddedHandDerp module
  • AddedDebugOverlay module
  • AddedNoMissCooldown module
  • AddedNoSlowBreak module
  • AddedBetterChat module
  • AddedJumpReset that hops or drops sprint on hit to cut knockback
  • AddedGrimDebug diagnostic module for outgoing movement-packet patterns
  • AddedPer-module keybinds with toggle, hold and smart actions plus modifiers
Module improvements & options
  • ChangedTimer NormalizeDuringCombat resets game speed while fighting
  • ChangedScaffold shares vanilla jump physics to skip two-block jump-boost hops
  • ChangedNuker FloorMode clears a single flat block layer at a configurable offset
  • ChangedAutoFarm UseFortune swaps to a Fortune tool before harvesting
  • ChangedAutoQueue keyword triggers on chat, title or subtitle run a command or use-item action
  • ChangedPhase Intave downward mining-phase mode, and Disabler intaveFly latch and buffers reset on disable
  • ChangedGrimAnalysis mode in PacketDebugger with movement-packet diagnostics and incoming GrimAC alert capture
  • ChangedESP ColorMode adds Health- and Distance-based entity coloring
  • ChangedTrajectories DetailedInfo labels landing distance and flight time
  • ChangedComboCounter overlay shows the current hit streak
  • ChangedKeystrokes LMB/RMB buttons with a live CPS counter, and Effects Modern per-effect duration bar
  • Changedvclip command, and command tab-completion lists values nested in setting groups
Render
  • ChangedRenderUtils modularized into focused helpers, with every call site migrated off the deprecated APIs
  • ChangedBatched primitives and allocation-free world-to-screen, with ESP and ESP2D fixes
  • ChangedESP2D projection matrices cached once per entity and the rainbow color cache bounded
Fixes & stability
  • FixedEvery command routed through a unified builder runtime adapter, with numeric argument parsing hardened against non-finite input
  • FixedModule registry validation fails fast with safe enable/disable rollback, and disabled modules no longer affect the game
  • FixedNull-safe player spawn with a fallback profile when the tab-list entry is missing
  • FixedScaffold raycasts placement from the server rotation so strict anticheat accepts the block
  • FixedSuspend-handler behaviors and a module enable-effect hook in the core, with a re-entrant config-loading scope
B17(#4f4d0ea)329 changes
NextGen ClickGUI
  • AddedIn-game web ClickGUI rendered via an embedded browser
  • AddedMultiSelect, KeyBind and Vec3 config value types with ClickGUI editors
  • AddedToggleableValueGroup and ModeValueGroup config types
  • ChangedClickGUI rendered in-game via a persistent pre-warmed embedded browser for instant opens
  • ChangedEditable font setting in the web ClickGUI
  • ChangedClickGUI static mode via query params
  • ChangedNeverlose-style ClickGUI header with icon chip and animated scoped search panel
  • ChangedDraggable ClickGUI/Settings top nav, movable anywhere on screen and shared across styles
  • AddedFileValue config type with a crash-safe file picker (ValueKind.FILE) and a fileValue() builder DSL, rendered across every style
  • AddedCurveValue config type with control-point sampling (ValueKind.CURVE) and a builder, rendered as an interactive curve graph across every style
  • AddedConfig value aliases so renamed settings still load (rename-safe configs)
  • AddedSetting descriptions shown as hover tooltips in the native ClickGUI styles
  • AddedHigh-quality on-demand glyph caching for non-ASCII characters instead of the blurry vanilla fallback
  • ChangedComplete config value-type parity across all ClickGUI styles
  • ChangedSetting descriptions made overridable per module
  • AddedSideGui UI launcher with functional cards — HUD Designer, Font Manager, Alt Manager, Spotify, HUD, Configs and Capes (replacing the Coming Soon placeholders), with rounded cards and an animated hover glow
  • Added12 color themes via a unified themeGradient, registered in the SideGui grid
  • ChangedIn-game browser assets re-download on demand with a failure log
Main menu & screens
  • AddedNextGen-style main menu redesign with cards, panels and font-icon dock
  • AddedNative server-list screen matching the main menu
  • Changedfdpheadericons expanded with FA6 glyphs for the main menu
  • ChangedVanilla multiplayer and disconnect screens routed to the native server list
  • ChangedNextGen browser download progress shown with percent, bar and HUD notifications, downloading in the background and pinned on-screen until it finishes
Spotify
  • AddedOne-tap "Connect with Spotify" via an embedded PKCE client id — zero-settings Quick mode that opens the authorization the moment you enable the module
  • AddedZero-setup Local source that reads the now-playing track straight from the Windows media session (SMTC) — works with the Spotify desktop app or web player, no account or auth, with play/pause/next/previous through the same session
  • AddedStandalone Spotify web player UI plus a brand-new in-game web player screen with an authentic Spotify look, auto-connect and album art
  • AddedNow-playing state and playback control exposed over the nextgen ClickGUI REST bridge
  • ChangedAuto-use the zero-setup Local source when no Web API credentials are set
  • ChangedReal album art with correct non-ASCII artist names
  • FixedConnect on old Java 8 launchers (TLS-verification bypass on the Web API client), null-safe token/playlist/track parsing, OAuth callback timeout and rotated-refresh-token persistence, plus player GUI fixes (row hit-test offset, progress-bar Int overflow/overshoot, volume slider snap-back, connection-error null race)
  • FixedNow-playing worker never hangs the client and runs until cancelled instead of keying off the state flag
  • AddedSpotify-identical library browser — playlists, tracks, play and like
  • AddedOne-tap library connect via QUICK/PKCE
  • ChangedSeek, shuffle and repeat controls, with the play/pause state lag fixed
Rotation engine
  • AddedModern rotation engine with request arbiter, math helpers and event hooks
  • AddedGlobal rotation engine override to force the modern engine clientwide
  • ChangedModern rotation engine integrated into the aim and scaffold modules
  • AddedPost-rotation action executor with arbiter auto-expiry
  • ChangedGlobal rotation engine now defaults to Modern, with Ghost off by default
  • AddedPointTracker aim-point system with best-hit selection and delay/lazy/gaussian processors, wired opt-in into KillAura, Aimbot, InfiniteAura, ProjectileAimbot and TimerRange
  • AddedDynamicAccel distance- and crosshair-aware acceleration on the Modern smoothing
  • AddedSticky aim-spot preference that biases toward the least difference from the last point
  • ChangedPost-move actions released on packet send (with aim-vector debug)
Engine & architecture
  • AddedShared geometry math toolkit — lines, rays, planes, faces, vectors and intersection helpers — with test coverage
  • AddedImmutable int-packed color type for fast, allocation-free render colors
  • AddedPer-action randomized range value type, used by KillAura RangeChance
  • AddedConfig serialization hardening — atomic per-section writes, rename-safe value aliases and tolerant loading of malformed or mismatched values
  • AddedCommand builder DSL with typed, castable parameters and crash-safe tab-completion
  • AddedCoroutine event bus with cancel/discard suspend handlers and producers for value, module, command and config changes
  • AddedReactive client-change event stream feeding the UI over a real-time websocket (replacing polling) with auto-reconnect
  • AddedIncremental, bounded world scanning and block-location tracking that never stalls the client
  • AddedBounded pathfinding with a search budget, node and cost limits and a safe fallback (diagonal moves), powering InfiniteAura teleport
  • AddedBlock placement pipeline that separates face, position, rotation and action
  • AddedTool scoring with configurable durability protection (AutoTool)
  • AddedDrag-aware projectile/ballistic solver using time and velocity bisection
  • AddedBounded N-tick simulate-ahead prediction powering AutoDodge and the trajectory features
  • AddedRotation modes — Instant, PostMove and aim-after-action — decoupled from the action
  • AddedDynamic glyph-atlas allocator backing a bounded multipage on-demand font, with a safe fallback to the old renderer
  • AddedAntiBot transparent, fully-configurable predicates (age, name, armor, radius) — always visible in config, never hidden
New bypasses
  • ChangedVelocity legacy modes: Delayed, Grim, Grim1.17, GrimC07, GrimDamage, AAC4Reduce, AAC5.2.0, AAC5.2.0Combat, Cancel, Phase, SideStrafe with OnlyGround/OnlyCombat/noFire/OverrideDirection gates
  • ChangedVelocity modes: MatrixReverse, AttackReduce, Spoof, Tick, AAC5Reduce, Intave, HypixelBoost, Minemen, MatrixSimple, Polar and Sentinel
  • ChangedFlight legacy modes: VerusDamage, Delayed, Grim, Grim1.17, GrimC07, GrimDamage, AAC4Reduce, AAC5.2.0, AAC5.2.0Combat, Cancel, Phase, SideStrafe
  • ChangedFlight modes: Creative, BlockDrop, Clip, FakeGround, FunCraft, TeleportRewinside plus Grim, Sentinel, Hylex and Polar
  • ChangedFlight vanilla vertical speed setting
  • ChangedLongJump legacy mode pack: Motion, Packet, BlockBB, Step, AttemptJump, AttemptDisable, GlobalTimer, TimerOnlyAir, Boost, NCPLatest, OldNCPDamage, MatrixFlag, OldMatrixHurt, Vulcan and more, plus Grim, Hypixel and Spartan
  • ChangedLongJump no-auto-jump-while-using-item and reset-timer-on-ground options
  • ChangedSpeed modes: BlocksMC, LatestVerusHop, VerusDamage, VerusSpeeds, Vulcan with custom onPreMotion behavior, plus Grim, Sentinel, Hylex and Polar
  • ChangedStep modes: Matrix6.7.0, NCPNew, OldAAC, AAC4.4.0, Vulcan, Verus, BlocksMC with Timer options
  • ChangedStep extra delay and jump simulation options
  • ChangedNoSlow modes: OnlyGround, OnlyMove, AntiSwitchItem, AAC4, OldIntave, Medusa, HypixelNew, SpamItemChange, SpamPlace, SpamEmptyPlace, Matrix, GrimAC with legacy teleport setback handling
  • ChangedNoFall modes: Vanilla, AlwaysSpoof, Damage, MotionFlag, Phase, HypixelBlink, HypixelFlag, Packet1, Packet2, Verus, OldVulcan, LatestVulcan, Matrix variants, AAC variants, plus Polar, Sentinel and Intave
  • ChangedJesus modes: AAC4.2.1, Jump, Legit, Matrix, SilentYPort, Twilight, Vulcan
  • ChangedNoWeb modes for Grim, Vulcan, Verus and Matrix
  • ChangedScaffold Jump, Sneak, Sprint and Breezily modes with autojump, godBridge movement, separate jump rotation and expanded rotation options
  • ChangedReusable DirectionalInput movement abstraction
New modules
  • AddedKillAura Raytrace mode (Normal/Strict), with Strict only attacking when the ray lands on the target
  • AddedSurround module
  • AddedAutoCrafter that auto-crafts a configured item via the crafting grid
  • AddedAutoBuild module
  • AddedAutoDodge module with SimulatedArrow prediction
  • AddedAutoPearl module
  • AddedAutoBuff module
  • AddedAnchor module
  • AddedBlockTrap module
  • AddedPacketMine module
  • AddedAutoFarm module
  • AddedAutoTrap that places cobweb at the target's feet to trap them
  • AddedHoleFiller module
  • AddedHoleESP module
  • AddedVoidESP module
  • AddedLiquidFiller module
  • AddedLiquidPlace module
  • AddedAirPlace module
  • AddedBlockIn module
  • AddedBlockWalk module
  • AddedBlockBounce module
  • AddedMoreCarry module
  • AddedSwordBlock module
  • AddedReplenish module
  • AddedReverseStep module
  • AddedAutoShoot module
  • AddedSmartEat module
  • AddedAutoShop module
  • AddedAutoQueue module
  • AddedAutoLeave module
  • AddedTargetLock module
  • AddedAntiAim module
  • AddedSpinBot module
  • AddedMacros module
  • AddedClickTp module
  • AddedFreeze module
  • AddedServerLag module
  • AddedZoom module
  • AddedRadar module
  • AddedStrongholdFinder module
  • AddedLogoffSpot module
  • AddedInventoryTracker module
  • AddedNameCollector that collects tab-list names to a file
  • AddedProtectionZones module with command
  • AddedItemTags module
  • AddedResetVL module
  • AddedGUICloser module
  • AddedExtinguish module
  • AddedNoPush module
  • AddedNoInterpolation module
  • AddedNoEntityInteract module
  • AddedNoBlockInteract module
  • AddedAntiReducedDebugInfo module
  • AddedIceSpeed movement module
  • AddedWaterSpeed movement module
  • AddedVehicleControl to steer and fly ridden entities
  • AddedVehicleBoost module
  • AddedVehicleOneHit module
  • AddedPortalMenu module
  • AddedCustomizable Crosshair module
  • AddedSmoothCamera with eased vanilla cinematic camera
  • AddedItemScroller to shift-move item stacks by dragging across slots
  • AddedFakeLag ServerPosBox showing your server-side hitbox position while lagging
  • AddedSettings module to remove value limits
  • AddedCommand builder with itemdata and enchant commands
  • AddedBookBot module
  • AddedNotebot module
  • AddedAutoF5 perspective module
  • AddedJumpEffect cosmetic module
  • AddedTwerk cosmetic module
  • AddedVomit cosmetic module
  • AddedKick module
  • AddedSleepWalker module
  • AddedAutoChatGame module
  • AddedMiddleClickAction module
  • AddedTextFieldProtect module
  • AddedDankBobbing module
  • AddedQuickPerspectiveSwap module
  • AddedMobOwners module
  • AddedNewChunks module
  • AddedTrajectories module
  • AddedParticles module
  • AddedSkinChanger module with a file-picker skin source
  • AddedChestCleaner module
  • AddedDerp module
  • AddedMurderMystery module
  • AddedAutoConfig module
  • AddedReportHelper module
  • AddedCombineMobs module
  • AddedAspect module
  • AddedAutoMobHeal module
  • AddedBetterInventory module
  • AddedBetterTitle module
  • AddedHitFX module
  • AddedSkinDerp to randomly toggle your skin model parts
  • AddedAutoArmor module
  • AddedArmorSwap module
  • AddedArmorFilter module
  • AddedTargetFocus module
  • AddedHideClans module
  • AddedEntityVisibilityFilter module
  • AddedEasyPearl manual-throw ender pearl aim-assist
  • AddedDebugRecorder AI data recorder
  • AddedBetterTab tab sorting with a player cap
Module improvements & options
  • ChangedTarget rework with armor filter/swap, clan-hide and entity-visibility updates
  • ChangedArmor typed swap binds, legit mode, no-drop control, smart filtering, backup logic and cycle swaps
  • ChangedAutoArmor manual armor binds and legit armor filter
  • ChangedInfiniteAura enhanced with advanced KillAura features
  • ChangedInfiniteAura teleport diagonal pathfinding with a search budget
  • ChangedServerLag enhanced with advanced features
  • ChangedInventoryCleaner ranks and limits potions by strength, plus more options
  • ChangedAutoFarm wall-range, swap-back delay and disable-on-full
  • ChangedSmartEat golden/notch apple health thresholds, swap-back delay and configurable eat cap
  • ChangedAutoPot not-during-combat and combat-pause-time
  • ChangedAutoPearl yaw offset
  • ChangedAutoLeave mode, command and delay
  • ChangedAutoAccount register and login command templates
  • ChangedNuker swing-mode and ignore-open-inventory
  • ChangedFucker delay, ignore-open-inventory and ignore-using-item
  • ChangedTickBase recoil time cooldown
  • ChangedPingSpoof extra release delay
  • ChangedMultiActions action-count option
  • ChangedDamage glitch-packets and jump-packets
  • ChangedFastBreak only-tool option
  • ChangedFastUse speed, tick-cooldown and stop-input
  • ChangedFastPlace cooldown and start-delay
  • ChangedBlink action mode, ambush, auto-disable and reset-after
  • ChangedAntiVoid predict-ticks and simulation-ticks
  • ChangedAntiHunger keep-falling and while-moving toggles
  • ChangedAntiAFK ignore-open-inventory
  • ChangedAntiExploit counter reset interval
  • ChangedSafeWalk edge-sneak distance and mode
  • ChangedHighJump motion strength option
  • ChangedNoClip vertical speed, only-on-ground, not-while-using-item and only-in-vehicle options
  • ChangedSneak not-during-move option
  • ChangedZoom transition speed and duration
  • ChangedAutoRespawn delay
  • ChangedGapple legacy-compatible behavior options
  • ChangedPortalMenu gating so screens stay open inside nether portals
  • ChangedGUICloser print-screen-title option
  • ChangedSpammer message converter
  • ChangedPacketDebugger records packets to a timestamped log file
  • ChangedPlugins colon-slash and double-slash probes
  • ChangedFakePlayer given real knockback physics
  • ChangedFlagCheck chat/notification toggles and third-person-only render guard
  • ChangedVoidESP y-threshold and facing/side range
  • ChangedBlockESP outline and merge-adjacent
  • ChangedESP friend and invisible colors
  • ChangedXRay exposed-only and full-bright
  • ChangedStrongholdFinder options
  • ChangedBedDefender options
  • ChangedBedProtectionESP outline and thickness
  • ChangedBedPlates display options
  • ChangedStorageESP options
  • ChangedItemESP display options
  • ChangedChestStealer options
  • ChangedAutoRod options
  • ChangedAutoTool options
  • ChangedFreeCam options
  • ChangedBreadcrumbs options
  • ChangedNameTags background border and radius
  • ChangedNameProtect replacement text
  • ChangedFullbright brightness control
  • ChangedNotifier message toggles
  • ChangedTimer options
  • ChangedTimerRange distance/speed options
  • ChangedTNTTrails completed color and line thickness
  • ChangedTNTTimer render-Y offset and time unit
  • ChangedProphuntESP block fade-out and fade time
  • ChangedCombatVisuals entity-type filter
  • ChangedDamageParticle offset distance and random rotation
  • ChangedProjectiles trail thickness
  • ChangedJumpCircle animation speed
  • ChangedHealthWarn notification duration
  • ChangedFireFlies color, custom color and particle size
  • ChangedGlint speed and brightness
  • ChangedBlockOverlay separate outline color
  • ChangedNoBooks block-writable option
  • ChangedNoFOV multiplier, offset and limit
  • ChangedLogoffSpot send-in-chat option
  • ChangedArraylist name spacing and alpha-blend-range
  • ChangedAutoClicker gating options
  • ChangedAnimations held-item Z-offset and scale in first-person
  • AddedChestStealer Instant refill option
  • ChangedKillAura RangeChance randomizes attack reach to slip past reach checks
  • ChangedKillAura opt-in post-rotation attack
  • ChangedAutoClicker setting descriptions
  • ChangedNoSlowBreak MiningFatigue handling
  • ChangedAmbience time presets
  • ChangedStaffDetector tab highlight
  • ChangedHat and BlockOverlay enriched
  • ChangedServerCrasher and ChatControl enriched
  • ChangedDashTrail density, scale, bloom and rainbow options
  • ChangedCSGO crosshair moved into the Crosshair module
  • ChangedSetting hover descriptions seeded across module categories
  • ChangedNew ClickPattern, ExpiringList, SimulatedPlayerCache and MovementCorrection helper utilities behind the newer module behavior
  • ChangedToggleCommand migrated to the command-builder DSL
  • ChangedAutoBuff unified health and status-effect auto-buff with a hold-to-use state machine
  • ChangedDamageParticle floating damage-number particles
  • ChangedMovement-based arrow dodging and an incoming-arrow warning, both driven by simulated trajectory planning
  • ChangedOptional drag-aware projectile aiming via the ballistic solver
  • ChangedMiddleClickAction consolidation
Fixes & stability
  • FixedHarden the client against crashes from event-handler, render-mixin, preload and inventory edge cases
  • FixedFix critical memory leaks across 7 modules
  • FixedRestore reliable scaffold block placement and fix the target reset regression
  • FixedFix scaffold raycast, godbridge movement and silent placement, and add a fake-spoof autoblock mode
  • FixedSync scaffold server rotation to the placement target so blocks place reliably
  • FixedAssert block slot before placing, guard empty-hand placement and Tower null player
  • FixedDefer player-spawn packets until their tab-list entry exists
  • FixedStop scoreboard team-packet exception spam via idempotent create and null-safe remove
  • FixedKeep Backtrack connection/lifecycle packets undelayed and preserve order on queue cap
  • FixedLog unhandled coroutine exceptions instead of crashing the client
  • FixedWrite configs atomically with isolated per-section saves to prevent corruption
  • FixedTolerate malformed, corrupt or mismatched config and config-profile values on load and profile-switch
  • FixedFall back to a default font when a local font file is missing
  • FixedMake FontRenderer shader injections optional so the client launches
  • FixedDefer Spotify HTTP client init so a broken keystore no longer crashes startup
  • FixedLazily create 2D display lists to avoid a no-GL-context crash at class load
  • FixedFail gracefully on preload/asset/font network errors
  • FixedTolerate the embedded browser's late init error on 1.8.9 and fetch its runtime off the render thread
  • FixedOpen the web ClickGUI in the default browser when the embedded browser is unavailable
  • FixedMake the in-game web ClickGUI download reliably on old/launcher JVMs over HTTP with bundled TLS roots instead of overriding the global TLS factory
  • FixedPrevent ClickGUI NaN slider position when a value's min equals max
  • FixedFix ClickGUI slider, toggle, scroll-clip, text-edit and config-save correctness
  • FixedRender BlockValue settings in the fdpdropdown style
  • FixedKeep ESP preview controls from overlapping the simulated tags
  • FixedPersist YzYGui module expand state and render range/font values
  • FixedSize SideGui tabs to their label and block background scroll while focused
  • FixedHarden the command layer with crash-safe args, richer tab-completion and bounded hurt/damage loops
  • FixedNever crash on failed command tab-completion or out-of-range bind/macro key codes
  • FixedUse bounds-safe key-name lookup to prevent crashes on mouse-button or out-of-range binds
  • FixedGive feedback on connect/remoteview command edge cases
  • FixedGuard a missing toggle-animation entry to prevent a setting-component NPE
  • FixedDefault name/version/authors so a failed script load no longer crashes the scripts UI
  • FixedRaise tick-scheduler capacity and queue tasks off-thread safely
  • FixedFix inventory manager loop state and chest stealer container sync
  • FixedRestore the Alt Manager open-url button alongside clipboard copy
  • FixedMake Zoom change the FOV reliably
  • FixedKeep your own first-person swing on NoSwing and suppress only the server packet
  • FixedCorrect swing animation speed calculation
  • FixedWire Animations held-item Z-offset and scale into the first-person renderer
  • FixedHitSelect only triggers hit-later-in-trades after taking knockback
  • FixedIn-game ClickGUI browser loads from the local MCEF natives instead of the dead montoyo mirror — skips the unreachable remote update check and serves the on-disk manifest, ending the SSL/PKIX spam and virtual-mode fallback that left the browser dead
  • FixedRegen stuck-timer flag fixed and the timer restored on disable
  • FixedBrandSpoofer button setting now registers
  • FixedDrop duplicate CurveValue renderers
  • FixedPreserve the concrete config value type through describe()
  • Fixed20 runtime/logic fixes across modules from an adversarial review
  • FixedAttacks now fire while standing still (drained orphaned post-move tasks)
  • FixedSuppress value/module change events during bulk config load, with a lightweight loading-flag holder so headless value checks pass
  • FixedModern rotation smoothing cadence and crosshair detection matched to the reference
Removed
  • RemovedEclipse plugin and Kotlin compile dependencies
  • Removedomni-sprint from Scaffold sprint
  • Removedduplicate animation and render-util code
B16(#45c92b3)18 changes
  • AddedAdded New ClickGUI system (Neverlose style)
  • AddedAdded New Spotify UI
  • AddedAdded New Spotify Module
  • AddedAdded Spotify GUI element
  • AddedAdded TargetStrafe Module
  • AddedAdded tooltips to truncated module headers (prevents slider obstruction)
  • AddedAdded Spotify Integration backend
  • AddedAdded header icons support in ClickGUI
  • AddedNew ESP Preview Viwerer in ClickGUI
  • AddedImproved ESP Preview UI
  • AddedImproved visual clarity in ESP controls
  • AddedImproved UI module layout
  • AddedFormatted number settings for concise float values
  • AddedAdded subcategories for Client, Movement, Player, Visual
  • AddedImproved ESP Preview rendering & components
  • AddedImproved ESP Controls panel visuals
  • ChangedRemoved unused / useless folders (cleanup)
  • ChangedRemoved redundant folder structures (secondary cleanup)
B15(#46648fa)70 changes
  • AddedAdded ESP2D Module.
  • AddedAdded plugins: save-log option;
  • AddedAdded plugins: payload-channel discovery.
  • AddedAdded Silent View option to ChestStealer.
  • AddedAdded TPS command.
  • AddedAdded Bloom Color option
  • AddedAdded middle-click binding for ClickGUI in YzyGUI.
  • AddedAdded NoSlow Grim 2.3.72 (1.9+) mode.
  • AddedAdded NoFall Grim 2.3.72 (1.9+) mode.
  • AddedAdded Furnace option to Stealer.
  • AddedAdded GUI update to show last commit & last release info.
  • AddedAdded plugins options: notify suspicion on every auto scan.
  • AddedAdded third-person FOV control for Camera.
  • AddedAdded dimension & biome to watermark.
  • AddedAdded online indicator to watermark.
  • AddedAdded FileManager support for local plugins.
  • AddedAdded Plugins configurable rescan/timeout;
  • AddedAdded Plugins cunified suspicious detection;
  • AddedAdded Plugins visible-width wrapping;
  • AddedAdded Plugins debug-gated payload hints;
  • AddedAdded Plugins windowed aggregation;
  • AddedAdded Plugins case-insensitive dedupe;
  • AddedAdded Plugins infer plugins from channels;
  • AddedAdded health display in Tab list.
  • AddedAdded enemies display in Tab list.
  • AddedAdded team compatibility in Tab list.
  • AddedAdded friends display in Tab list.
  • AddedAdded Image ESP in TargetESP.
  • AddedAdded “Points” mode for TargetESP.
  • AddedAdded improved 2D ESP processing pipeline (ESP2D).
  • AddedUpdate ESP tags / more RGB colors.
  • AddedAdded ESP2D hpBar styles.
  • AddedAdded ESP2D team colors compatible.
  • AddedAdded HUD feature to save image element to file.
  • AddedAdded HTTP cache.
  • AddedAdded LunarClient brand update.
  • AddedAdded Discord button in GuiUpdate.
  • AddedAdded missing implementations.
  • FixedFixed unused drawImageMark.
  • FixedChams use existing Color instance instead of creating new one
  • FixedFixed ArrayIndexOutOfBoundsException and GL stack overflow in ESP2.
  • FixedFixed black screen when using armor with custom model.
  • FixedFixed Lunar Client F3 select.
  • FixedFixed Camera handlers honoring “View off”.
  • FixedFixed TabList: enforce “move self to top” ordering and add ♛ prefix for local player.
  • FixedFixed TabList: restore header/footer toggles and reserve dynamic width for numeric ping.
  • FixedFixed Tab-overlay: reserve dynamic width for numeric ping to prevent name overlap.
  • FixedFixed incorrect method calls; replaced with correct API methods.
  • FixedFixed ClickGUI category close bug when modules are expanded.
  • FixedFixed scroll direction; implemented singleton pattern and improved error handling.
  • FixedFixed YzyGUI resource icon.
  • FixedFixed ClickGUI initialization by reusing GUI instances.
  • FixedFixed InfiniteAura ConcurrentModification (#1404) with extended loop sequence.
  • FixedFixed Mixins: set remap=false on library methods (Guava, LWJGL).
  • FixedFixed UserUtils wrong cache usage.
  • FixedFixed method name typos.
  • FixedFixed stream not closed.
  • ChangedRefactored IRC: improved packet serialization with PooledByteBufAllocator.
  • ChangedRefactored IRC: moved packet types to external lib.
  • ChangedRefactored IRC: updated lib and bootstrap system.
  • ChangedRefactored GUI: added coroutine scope for AbstractScreen.
  • ChangedRefactored future creation to simplify usage.
  • ChangedRefactored preload failure handling for clarity.
  • ChangedChore: removed unrecommended usages.
  • ChangedChore: removed duplicated classes.
  • ChangedChore: replaced deprecated Char.toInt() with Char.code.
  • ChangedChore(deps): bumped okhttp 5.0.0-alpha.14 → 5.0.0-alpha.16.
  • ChangedChore(deps): updated IRC.
  • ChangedChore(deps): bumped flatlaf and git-properties (dependabot).
  • ChangedChore(plugins): removed unused variable.
B14(#8dde77c)68 changes
  • AddedClickGUI Dropdown pretty Gradients
  • AddedAdded Better Rotations and correct movement for Polar/Grim AntiCheat.
  • AddedAdded velocity GrimVertical mode.
  • AddedAdded desync fix disabler; removed patched Miniblox disabler.
  • AddedAdded custom model option for Female & BOOBS EDITION mode.
  • AddedAdded multiTargets option in TargetHUD.
  • AddedAdded TabGUI Module.
  • AddedAdded DashTrail Module.
  • AddedAdded LineGraphs Module.
  • AddedAdded DamageParticle Module.
  • AddedAdded cache improvement for rearview module.
  • AddedAdded Wings RGB color option & onlyThirdPerson setting.
  • AddedAdded TNTTRails options (Lines, Area, Particles).
  • AddedAdded KillAura ForceFirstHit option.
  • AddedAdded smoother KillAura AimPointBox positions.
  • AddedAdded glint color value option.
  • AddedAdded notifier item alerts for armor enchants, Fireball, Ender Pearl, TNT, and other items.
  • AddedAdded notifications background mode.
  • AddedAdded CombatManager onHitEntity listeners.
  • AddedAdded freezeTarget option in TargetHUD.
  • AddedAdded padding option in TargetHUD.
  • AddedAdded hit bubbles speed feature.
  • AddedAdded option to show Ping in TabGUI.
  • AddedAdded breast physics for female mode.
  • AddedAdded 'female no armor' option.
  • AddedAdded female mode compatibility with armors.
  • AddedAdded enable fake lag render model option.
  • AddedAdded async tick support with new async/loop event handlers implementation.
  • AddedAdded background option for popups.
  • AddedAdded sidebar scroll for sideGUI.
  • AddedAdded components in sideGUI.
  • AddedAdded dropdown custom color options.
  • AddedAdded active panel gradient rect option in dropdown.
  • AddedAdded dropdown drawGradientRect feature.
  • AddedAdded clickGUI scale option in dropdown.
  • AddedAdded gradient rect header in dropdown GUI.
  • AddedAdded Discord URL update.
  • AddedAdded extra decimal place for float value options.
  • AddedAdded subjective settings for module values.
  • AddedAdded On-Press animations for Keystrokes.
  • AddedAdded selective corner rounding for ArrayList element rectangles.
  • AddedAdded gradient colors and improved button compositions.
  • FixedFixed hit bubbles FOV causing black screens.
  • FixedFixed targets borders issues.
  • FixedFixed KillAura invalid prediction.
  • FixedFixed TargetHUD background rendering.
  • FixedFixed jumpcircles black screen bug.
  • FixedFixed DashTrail setDirection issue.
  • FixedFixed client user-agent issue.
  • FixedFixed FakeLag RenderModel, AutoWalk conflict, and Notification element concurrent modifications.
  • FixedFixed projectile rendering for non-selected entities.
  • FixedFixed download button visibility in popup/update.
  • FixedFixed JumpEvent spam in singleplayer mode.
  • FixedFixed sideGUI focus issues when clickGUI is open.
  • FixedFixed KillAura ClickOnly option causing unintended clicks.
  • FixedFixed lunar brand issue.
  • FixedFixed Grim BadPacketsV alert patch.
  • FixedFixed scoreboard visual issues with Minecraft font.
  • FixedFixed KillAura AutoBlock not updating block status after slot change.
  • FixedFixed FontRenderer null text input handling.
  • FixedFixed FreeLook visual issues and increased Backtrack delay limit.
  • ChangedRefactored collection optimization in Backtrack module.
  • ChangedRefactored Java version warning to popup.
  • ChangedRefactored build.gradle; removed loombok dependency.
  • ChangedRefactored file extensions from .java to .kt.
  • ChangedRefactored TabGUI initialization optimization.
  • ChangedRefactored SnakeGame for improved performance.
  • ChangedRemoved frost shader for performance.
B13(#2e1a894)114 changes
  • AddedAdded AntiCheatDector Module.
  • AddedAdded FontManager UI.
  • AddedAdded RenderAimPointBox option for KillAura.
  • AddedAdded AntiCheat detect in watermark.
  • AddedAdded watermark element.
  • AddedAdded check Java version at start.
  • AddedAdded Grizzly & matrix anticheat detect
  • AddedAdded new hud visuals
  • AddedAdded (Custom) FontManager.
  • AddedAdded notifications color mode.
  • AddedAdded Miniblox disabler.
  • AddedAdded expanded Velocity range.
  • AddedAdded HotKeys element.
  • AddedAdded new fonts.
  • AddedAdded KillAura GenerateClicksBasedOnDistance option.
  • AddedAdded attack event notifier.
  • AddedAdded notifier drink alert.
  • AddedAdded Font FIleFilter.
  • AddedAdded value owner.
  • AddedAdded color value use client theme utils.
  • AddedAdded Git properties update 2.4.0 to 2.4.2.
  • AddedAdded AltManager move up/move down
  • AddedScoreboardedge rounding options for rectangles.
  • AddedAdded TabGUI icons.
  • AddedAdded merged item notifier in notifier module.
  • AddedAdded FrostBlur suboption to TargetHUD.
  • AddedAdded Improved range value options handling.
  • AddedAdded jump circles not texture mode / cleanup.
  • AddedAdded frost shader.
  • AddedAdded arraylist better look - icons & improvisations.
  • AddedAdded intave mode - anticheat detector.
  • AddedAdded time in notification.
  • AddedAdded Modern Effect Style
  • AddedAdded ArrayList Icon
  • AddedAdded hotkey color mode / padding.
  • AddedAdded Configurable.isExpanded.
  • ChangedRefactored Icon local.
  • ChangedRefactored Proper implementation for air/ground ticks.
  • ChangedRefactored Value system, Kotlin 2.0.21.
  • AddedAdded better keystroke default settings.
  • AddedAdded keystrokes shrink + border options.
  • AddedAdded invcleaner shears & tnt slot sort.
  • AddedAdded blockstoeagle & maxsneakticks range.
  • AddedScaffold telly ticksuntilrots range could be useful to bypass ac by randomizing.
  • AddedAdded polar/notification AntiCheatDetector.
  • AddedAdded compass bypass in AntiCheatDetects.
  • AddedAdded scoreboard element now can expand from the right side if left horizontal side is chosen.
  • AddedAdded Outline Rect in FDPDropdown/roundedRectRadius option.
  • AddedAdded tabgui/scoreboard corners & icons options.
  • AddedAdded color rgba in settingcomponent.
  • AddedAdded text value in setting components improvements.
  • AddedAdded ClickGUI Text Editor functionalitY
  • AddedSimplified text and color picker configuration
  • AddedExpanded options using right-click on color name (hex text)
  • AddedR-G-B-A options navigation using up/down arrow keys.
  • AddedAdded f*cker Works perfectly when moving around
  • Addedf*cker Hypixel mode break block above the bed then the bed regardless of position
  • AddedAdded New rotation randomization pattern mode LazyFlick + MinRotationDifferenceResetTiming option (dedicated to polar anticheat).
  • AddedSurroundings mode doesn't constantly switch to breaking a new block if the last target isnt obstructed or out of range.
  • FixedBacktrack freezing when condition isn't met.
  • FixedArmor color in armoritems vertical.
  • FixedRotationSettings ResetTicks condition.
  • FixedRemapper issues.
  • FixedEditor panel nullpointerexc.
  • FixedSwitch language freezing.
  • FixedRotation settings missed in NoFall MLG and NoRotateSet.
  • Fixedflight -> fly.
  • FixedDuplicated rotation settings in Scaffold.
  • FixedTrue positions not updating when target is out of screen.
  • FixedOptions in NoRotateSet.
  • FixedByteBuffer flip calls causing issues on non Java 8 versions.
  • FixedAngleResetDifference option not being visible in NoRotateSet.
  • FixedFew settings not working / ForwardTrack causing NPE during render.
  • FixedTabgui random nonsense.
  • FixedFixes in layout.
  • FixedFonts issues.
  • FixedFixed Wrong font download.
  • FixedFixed Reverted circle smoothness because the point mode does not adjust properly to game scaling.
  • FixedFixed Anticheat detect only in new world.
  • FixedFixed Github artifact@v4.
  • FixedFixed Addall cleanup.
  • FixedFixed Hat making hotbar blocks overlap amount texts.
  • FixedFixed Nameprotect handle in watermarker.
  • FixedFixed StackOverFlow from NoRotationDisabler option from Disabler.
  • FixedFixed KillAura not working when Fucker is enabled and player is close to own bed.
  • FixedFixed Adapt Fonts old version JSON format.
  • FixedFixed Fix shadow in imagebutton.
  • FixedFixed Excluded values in Configurable.values
  • FixedFixed Notification debug
  • ChangedRefactored Check domain on scoreboard title & snakegame cleanup.
  • ChangedRefactored Recode eagle maxsneaktime.
  • ChangedRefactored Applied back red formatting.
  • ChangedRefactored Fucker cleanup code.
  • ChangedRefactored Java detection only for first start.
  • ChangedRefactored ClickGUI Panel
  • ChangedRefactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
  • ChangedRefactored ClickGUI Panel
  • ChangedChores: Small Scaffold Cleanup; Altmanager chinese translation & translation button/text; Tower cleanup; update build.gradle - remove implementation alias; Min/Max variables replaced with ranged values. Should free up like 2% of screen space.
  • ChangedChores: Applied back red formatting.
  • ChangedRefactored Recode eagle maxsneaktime
  • ChangedRefactored Value System: Kotlin 2.0.21
  • ChangedRefactored Panel
  • ChangedRefactored ArrayListBetter Look
  • ChangedRefactored Cleanup mainmenu / fix background / changelog/bugs message
  • ChangedRefactored Cleanup quittbutton
  • ChangedRefactored Cleanup HitBubles
  • ChangedRefactored Cleanup antifireball
  • ChangedRefactored Cleanup effects / modern mode / color mode / background mode / fixes in borders
  • ChangedRefactored Cleanup anticheatdetector
  • ChangedRefactored Color Modes in Notifications and Fixed styles
  • ChangedRefactored Reverted circle smoothness because the point mode does not adjust properly to game scaling.
  • ChangedRefactored Improve downloads: fix StaffDetector incorrect use, preload SRG remapper file, HTTP code cleanup.
  • ChangedRefactored Proper implementation for air/ground ticks.
  • Changedlombok from 1.18.34 to 1.18.36.
B12(#57c18ad)131 changes
  • AddedAdded Watchdog Inventory & MotionHop Disabler.
  • AddedAdded Verus Experimental Disabler.
  • AddedAdded Beta Verus Disabler.
  • AddedAdded WaterMark in GUI.
  • AddedAdded Cleanup Disablers.
  • AddedAdded Blend Colors Feature.
  • AddedAdded Hat Texture Option.
  • AddedAdded China Hat Recode.
  • AddedAdded Show Server TPS in Watermaker.
  • AddedAdded ClickGUI AutoScroll.
  • AddedAdded Freelook Autof5 Option.
  • AddedAdded KillAura: GenerateSpotBasedOnDistance Option.
  • AddedAdded ArrayList FadeColor Improvements.
  • AddedAdded New Color Themes.
  • AddedAdded ESP Gaussian Mode.
  • AddedAdded API with Dispatcher.
  • AddedAdded RenderModel Visual Option to FakeLag.
  • AddedAdded Color Themes (ClientTheme).
  • AddedAdded HexColor Mode.
  • AddedAdded ColorValue Module.
  • AddedAdded Remove Unused Fonts.
  • AddedAdded Nursultan & Inter Font.
  • AddedAdded FontValue/Range Value in Settings Components.
  • AddedAdded Image Shadow and Color Options.
  • AddedAdded Spacing Color in Setting Components.
  • AddedAdded Custom Alts Name Prefix.
  • AddedAdded Labymod Client Brand & Updated LC Version.
  • AddedAdded Spacing Support for Multiple Color Values.
  • AddedAdded Color Picker Display on Right Click.
  • AddedAdded Easier Handling of Sliders & Opacity Slider.
  • AddedAdded Basic Configuration Support.
  • AddedAdded Caching Implementation.
  • AddedAdded Color Picker Position Fixes.
  • AddedAdded Option Modifying Support.
  • AddedAdded Hue Slider Synchronization with Non-ClickGUI Value Changes.
  • AddedAdded SnakeGame Enhancements:
  • AddedDynamic Obstacles Based on Game Modes (Easy, Normal, Hard).
  • AddedCollision Detection with Obstacles and Snake Body.
  • AddedHigh Score Tracking.
  • AddedGradient Borders and Dynamic Color Transitions.
  • AddedEnhanced Movement Logic to Prevent Opposite-Direction Inputs.
  • AddedThree Difficulty Modes with Distinct Speeds and Obstacle Mechanics.
  • AddedHUD Elements Displaying Score, High Score, and Current Game Mode.
  • AddedOptimized Food and Obstacle Placement.
  • AddedModular Refactoring for Improved Maintainability.
  • AddedReset Logic Improvements for Proper Game State Reinitialization.
  • AddedPerformance Optimizations.
  • AddedSmoother and More Responsive Input Handling.
  • AddedAdded ColorValue Enhancements:
  • AddedSeparate Hue Slider Value.
  • AddedImproved Text Appearance When Color Picker is Inactive.
  • AddedConfig System Support.
  • AddedOpacity Slider.
  • AddedAdded ScriptManager Cleanup & File Chooser Improvements:
  • AddedNon-exposure of Mutable Collections.
  • AddedFixed Wrong Script Load ZIP Command.
  • AddedLoad ZIP Cleanup.
  • AddedMultiple File Filters.
  • AddedFile Filter Constants.
  • AddedAdded Sneak Timing Options for Scaffold.
  • AddedAdded Copy Button for Error Dialog.
  • ChangedUpdated JumpCircles for Better Performance.
  • ChangedUpdated ColorValue in Setting Components Refactor.
  • ChangedUpdated Optimized JSON Loading from Web.
  • ChangedUpdated FontRenderer Optimizations.
  • ChangedUpdated API Refactor for Asynchronous Image Loading.
  • ChangedUpdated GUI Cape Manager Utilization of Non-Suspending Calls.
  • ChangedUpdated Error Handling in GUI Update for API Reload Failures.
  • ChangedUpdated Loading Bar and Progress Updates in GUI Update.
  • ChangedUpdated Improved Logging in API Connector Utilities.
  • ChangedUpdated Scheduled API Checks and Image Loading During Client Startup.
  • ChangedUpdated Lazy Loading and LRU Cache Size Optimization.
  • ChangedUpdated Optimized Usage of Triple.
  • ChangedUpdated Renamed TickActions Extensions of Module.
  • ChangedUpdated YZYGUI FontRenderer Improvements.
  • ChangedUpdated SettingComponents Cleanup.
  • ChangedUpdated Modules Code Cleanup and Refactoring.
  • ChangedUpdated Optimized Entity Rendering with EntityLookup API.
  • ChangedUpdated Default Implementation of Listenable HandleEvents.
  • ChangedUpdated FontRenderer Optimizations for ClickGUI Performance.
  • ChangedUpdated Refactored Event System with Stateless Singleton Events.
  • ChangedUpdated PointerESP Cleanup with Team-Based Coloring Improvements.
  • ChangedUpdated Simplified Rotation Logic for Enhanced Performance and Customization.
  • ChangedUpdated Improved KillAura Switch Mode Logic and Performance.
  • ChangedUpdated Utilities Moved to Respective Categories.
  • ChangedUpdated SilentHotbar for Better Slot Reset Behavior.
  • ChangedUpdated BlockESP Optimized with Coroutines.
  • ChangedUpdated Removed Unnecessary Code Checks Across Modules.
  • ChangedUpdated Converted Files from Java to Kotlin for Enhanced Readability and Functionality.
  • ChangedUpdated Cleaned Up YZY GUI Animations and Loading Issues.
  • ChangedUpdated Modules Code Cleanup.
  • FixedFixed Color Picker Visibility When Armor Element is Disabled.
  • FixedFixed Duplicate Option Names.
  • FixedFixed NoSlow Functionality.
  • FixedFixed Sliders Synchronization When Loading the Client.
  • FixedFixed Scroll Visibility.
  • FixedFixed ClickGUI Cloud Configs.
  • FixedFixed FakeLag Packet Order Issues for Near-Perfect Accuracy.
  • FixedFixed Backtrack Breaking KillAura's New Entity-Finding Method.
  • FixedFixed KillAura Swinging When Any Client GUI is Active.
  • FixedFixed Smooth-Hotbar Incorrect Speed Calculations.
  • FixedFixed NameTags Blocks Visibility Issue.
  • FixedFixed Breadcrumbs Rendering Issues with Player Hand Effects.
  • FixedFixed SilentHotbar Not Detecting Scroll-Switched Slots.
  • FixedFixed AutoTool Preventing Manual Slot Switching.
  • FixedFixed Designer Screen Incorrect Font Height.
  • FixedFixed Integer/Float Values Not Loading from Config.
  • FixedFixed Scaffold Failing to Rotate at Small Differences Using StartFirstRotationSlow.
  • FixedFixed Custom Visuals Not Displayed Properly on Screen.
  • FixedFixed Tracers Lines Drawing Incorrectly to Enemy Positions.
  • FixedFixed FreeCam Rendering and Input Detection Issues.
  • FixedFixed AutoClicker NPE When Player's Hand is Empty.
  • FixedFixed KillAura Sprint Handling and Targeting Issues.
  • FixedFixed Scaffold Down Option Incorrectly Hidden.
  • FixedFixed PacketDebugger Displaying Obfuscated Packet Fields.
  • FixedFixed Entity Lookup Rendering Position for Unicode Texts.
  • FixedFixed LRU Cache for getStringWidth.
  • FixedFixed AutoRod Invalid Slot.
  • FixedFixed NameTags Rendering with Bobbing Effect When Tracers Enabled.
  • FixedFixed BedPlates Module Displaying Culled Information.
  • FixedFixed BedPlates Update Loop.
  • FixedFixed Scaffold Slot Switch Not Following Vanilla Logic.
  • RemovedCleanup SnakeGame Module.
  • RemovedCleanup Disabler Module.
  • RemovedCleanup SettingComponents.
  • RemovedAdded StaffDetector asspixel and oc-tc Modes.
  • RemovedRemoved SimpleFontManager.
  • RemovedRenamed TickActions Extensions of Module.
  • RemovedRefactored Scaffold Sneak Options.
  • RemovedRefactored GUI New Chat Mixin for Code Cleanup.
  • RemovedConverted Files to Kotlin for Improved Readability and Functionality.
B11(#dac565e)57 changes
  • AddedLRU Cache for GameFontRenderer & AWTFontRenderer.
  • AddedOptimized Text Rendering with GameFontRenderer.
  • AddedScaffold Eagle Mode (OnGround, OnAir, Both).
  • AddedStaffDetector Originera Mode.
  • AddedNew Swing Theme (LookAndFeel).
  • AddedAPI Font Extraction.
  • ChangedMajor Improvements
  • ChangedRefactored Event System.
  • ChangedRefactored Rendering Pipeline.
  • ChangedOptimized Memory Usage for Text.
  • ChangedImproved FDP DropDownGUI Performance.
  • ChangedSideGUI Cleanup & Outline.
  • ChangedTickBase & Packet Handling Improvements.
  • ChangedKillAura AutoBlock Improvements.
  • ChangedOptimized Entity Searching.
  • ChangedRefactored API Code.
  • ChangedConverted Files to Kotlin.
  • FixedFixed Font Issues on Older Java.
  • FixedFixed Glsl Shader Issues on macOS.
  • FixedFixed Crash with AutoArmor.
  • FixedFixed Issues with TickBase and Backtrack.
  • FixedFixed NoFall MLG Rotations.
  • FixedFixed FreeLook with Tracers.
  • FixedFixed Scaffold Raycast Logic.
  • FixedFixed CombatManager NullPointerException.
  • FixedFixed Incorrect Colors on Teams.
  • FixedFixed Missing Colors on Cached Text.
  • AddedCrash Report Dialog Improvements.
  • AddedMacroManager Direct Instance.
  • AddedTimerRange OnForwardOnly & IsInLiquid.
  • AddedAssumeNonVolatile in Scoreboard.
  • AddedforceBlockWhenStill Option for KillAura AutoBlock.
  • ChangedImprovements
  • ChangedCleaned up `TimerRange` module.
  • ChangedRefactored HUD Config.
  • Changed`ModuleManager.get` returns nullable.
  • ChangedImproved Scoreboard Height.
  • ChangedMain Menu Cleanup.
  • ChangedClientTheme Logic Improvements.
  • ChangedRemapper Optimization.
  • ChangedGson API Refactoring.
  • ChangedGuiScreen Refactoring.
  • ChangedScript Module Event Optimization.
  • ChangedOptimized BlockESP.
  • ChangedMoved Utilities to Categories.
  • FixedCorrected Text Alignment & Width.
  • FixedFixed CustomHotbar Font Issue.
  • FixedFixed Invalid BlockESP Positions.
  • FixedFixed Forwardtrack Model Color.
  • FixedFixed Model Element Rendering with TargetHUD.
  • FixedFixed Custom Font Property.
  • FixedFixed Noslow & Sprint.
  • FixedFixed Duplicate AutoDisable Call.
  • FixedFixed Incorrect Module Events.
  • FixedFixed Combat Visuals Events.
  • FixedCorrected Missing Glyph Fallback.
  • FixedFixed Scoreboard Blending.
B10(#20ff477)61 changes
  • AddedUpdated All Configs (.config list or open SideGUI)
  • AddedNew SideGUI ColorThemeClient
  • AddedNew SideGUI FileManager
  • AddedImproved Rotations code
  • AddedAdded New Event System
  • AddedSave Color Theme config
  • AddedAdded Reset option for all modules.
  • AddedAdded FireFlies
  • AddedAdded HitBubbles module.
  • AddedAdded JumpCircles module.
  • AddedAdded Notifies module.
  • AddedAdded MaxRetrievalWaitingTime
  • AddedAdded Keystrokes HUD element.
  • AddedAdded OnlyWhenEnemyGoesBack option to SuperKnockback.
  • AddedAdded Backtrack with Min/Max delays.
  • AddedAdded Visual effects for missed hits in KillAura.
  • AddedAdded Int/Float range options for modules.
  • AddedAdded Dome visuals to TNTESP module.
  • AddedAdded Breadcrumbs with line height support.
  • AddedAdded RenderSelf option to Nametags.
  • AddedAdded CombatVisuals new Mark(Circle).
  • AddedAdded Eagle: onlyOnGround option to Scaffold.
  • AddedAdded Legitimize Rotation option for rotation modules.
  • AddedAdded ReverseYaw rotation support for Scaffold.
  • AddedAdded InventoryMove motion improvements.
  • AddedAdded Fireball Indicator option.
  • AddedAdded Position Interpolation for Projectiles Module.
  • AddedAdded ClickRecorder Module.
  • AddedAdded OldGrim Noweb and Nofluid options.
  • AddedAdded support for Intave14 Lowhop and InitialBoost.
  • Addedadded NoFall MLG (supports block edges, proper placements/retrievals).
  • AddedAdded Improved rotation speed curve for RandomizeRotations.
  • FixedFixed ClickGUI cloud configs not working
  • FixedFixed FakeLag packet order issues, achieving near-perfect accuracy.
  • FixedFixed Backtrack breaking KillAura's new entity-finding method.
  • FixedFixed KillAura not swinging when any client GUI is active.
  • FixedFixed Smooth-Hotbar using incorrect speed calculations.
  • FixedFixed NameTags blocks visibility issue.
  • FixedFixed Breadcrumbs rendering issues with player hand effects.
  • FixedFixed SilentHotbar not detecting scroll-switched slots.
  • FixedFixed AutoTool preventing manual slot switching.
  • FixedFixed Designer Screen using incorrect font height.
  • FixedFixed Integer/Float values not loading from config.
  • FixedFixed Scaffold failing to rotate at small differences using StartFirstRotationSlow.
  • FixedFixed Custom Visuals not being displayed properly on-screen.
  • FixedFixed Tracers Lines drawing incorrectly to enemy positions.
  • FixedFixed FreeCam rendering and input detection issues.
  • FixedFixed AutoClicker NPE when the player's hand is empty.
  • FixedFixed KillAura Sprint handling and targeting issues.
  • FixedFixed Scaffold Down Option incorrectly hidden.ance in ClickGUI.
  • ChangedFontRenderer for optimized performance in ClickGUI.
  • ChangedRefactored Event System with stateless singleton events.
  • ChangedCleaned up PointerESP with team-based coloring improvements.
  • ChangedSimplified Rotation Logic for better performance and customization.
  • ChangedImproved KillAura Switch Mode logic and performance.
  • ChangedMoved utilities into their respective categories.
  • ChangedUpdated SilentHotbar for better slot reset behavior.
  • ChangedOptimized BlockESP to use coroutines.
  • ChangedRemoved unnecessary code checks across modules.
  • ChangedConverted files from Java to Kotlin for improved readability and functionality.
  • ChangedCleaned up YZY GUI animations and loading issues.+
B9(#5635c78)69 changes
  • AddedAdded ClickGUI style FDP
  • AddedAdded ClickGUI style YZY
  • AddedConfig GUI MENU
  • AddedAdded update client in main menu
  • AddedOpen clickgui in mainmenu
  • AddedAdded SilentHotbar module
  • AddedAdded PointerESP Module
  • AddedAdded Fightbot module
  • AddedAdded ColorSettings option
  • AddedAdded Ignite Module
  • AddedAdded Noclip module
  • AddedAdded ChinaHat Module
  • AddedAdded MurderDector Module
  • AddedAdded Spider Module
  • AddedAdded hypixel speed lowhop
  • AddedAdded hypixel velocity
  • AddedAdded autoclicker onlyblock option
  • AddedAdded new button rendering method
  • AddedAdded alwaysbehind & duplicateprofile antibot
  • AddedAdded separate highlight & background border
  • AddedAdded simple flagcheck last server pos
  • AddedAdded Smooth hot-bar slot HUD module option
  • AddedAdded ChatBypass Module
  • AddedAdded custom hotbar
  • AddedAdded staffdetector velocity autoleave
  • AddedAdded ProjectileAimbot (otheritems & gravitytype)
  • AddedAdded velocity check staffdetector
  • AddedAdded fakelag min/max distance
  • AddedAdded BlockSafe Scaffold option
  • AddedAdded IntaveReduce velocity
  • AddedAdded vanilla options FDP v5.6.1
  • AddedAdded Intave Disabler
  • AddedAdded Killaura check scaffold/blink/noeat/blocking option
  • AddedAdded Invalidspeed antibot & fixed duplicateInTab/Name
  • AddedAdded improvements blink utils / outgoingValue blink mode
  • AddedAdded optimized Gradient Shader
  • AddedAdded improved Default Local Config
  • AddedUpdated HUD Elements:
  • RemovedAdded block counter as default
  • RemovedAdded borders width/colors
  • RemovedAdded "onScaffold" options
  • RemovedAdded "showBlock" options
  • RemovedAdded "blockamount/blockcount" placeholder
  • FixedFixed effects null pointer issues
  • FixedFixed proper HUD elements GL reset
  • FixedFixed scaffold blocksafe, image color & text background scale
  • FixedFixed all gradient colors being shown
  • FixedFixed playsound ConcurrentModificationException
  • FixedFixed ChatBypass starting
  • FixedFixed ConcurrentModificationException Crash
  • FixedFixed default vanilla flight not flying
  • FixedFixed blink utils suffix
  • FixedFixed vulcan 0 0 velocity
  • FixedFixed killaura F5 deprecation
  • FixedFixed attempt at fixing concurrent exceptions
  • FixedFixed wireframe storageesp
  • FixedFixed default text background scale
  • FixedFixed bedbreaker ignoreOwnBed improvement
  • FixedFixed Text Element CPS display
  • ChangedRefactored and cleaned up YZY ClickGUI
  • ChangedRemoved useless check in mixinguiscreen
  • ChangedImproved performance (do not change Kotlin version)
  • ChangedReplaced "on/off" rotation modes with a boolean "Rotations" option
  • ChangedCleaned up ChatBypass module
  • ChangedReverted blink
  • ChangedPorted blink options FDP v5.6.1
  • ChangedCleaned up disabler module / hypixel disabler
  • ChangedSimplified the way of making rotation options for modules
  • ChangedCleaned up and optimized Arraylist Element
B8(dd25a2e)49 changes
  • AddedAdded GuiTheme Color
  • AddedAdded FreeLook module
  • AddedAdded ForwardTrack module
  • AddedAdded ClearGlass Mode in NoRender Module
  • AddedAdded GodBridge Pre-rotate functionality (from Nextgen) to Scaffold
  • FixedFixed projectiles GL
  • AddedAdded rounded-rect to blackhotbar
  • ChangedRenamed mineblaze(hop/timer) -> intave(hop/timer)
  • AddedAdded delay functionality for AutoArmor - PostInventoryCloseDelay option
  • FixedFixed TickBase being movement-detected by anti-cheats
  • FixedFixed storageesp wireframe render bug
  • AddedAdded Fucker RenderPos status
  • FixedFixed jumpOnUserInput not working properly
  • AddedAdded Discord RPC redirection
  • ChangedRefactored Notifications structure better
  • FixedFixed verusfly flagging badpacketO
  • AddedAdded Clear Block option in NoRender Module
  • ChangedCleaned up Tower module
  • FixedFixed tower rotations, vulcan velocity & scaffold disabler
  • AddedAdded Show Number option - ScoreboardElement
  • AddedAdded FreezeYCamera option to Scaffold
  • FixedFixed ForwardTrack not displaying positions correctly in Singleplayer
  • AddedAdded ItemESP ItemTextTag option
  • ChangedImproved flagcheck (ghostblock & countertickreset)
  • AddedAdded blockoverlay depth3d option
  • FixedFixed gradient shader stuttering (sometimes)
  • ChangedImproved tickbase
  • AddedAdded TargetESP Lies, Jello, FDP Mode
  • AddedAdded KeepTabList
  • FixedFixed mlg mode settings displaying incorrectly
  • ChangedRefactored Theme color default
  • FixedFixed realistic rotations
  • AddedAdded blockoverlay modes (box, otherbox, outline)
  • FixedFixed custom background
  • AddedAdded AutoPlay BedWarsHelp option
  • FixedFixed nametags not rendering correctly
  • ChangedRefactored MainMenu Color view
  • ChangedImproved performance for entities in NoRender
  • AddedAdded BedPlates Module
  • AddedAdded NameTags Enchant / Indicator Mode
  • FixedFixed smooth arraylist mode sometimes leaving tiny space between modules
  • ChangedImproved SimulateShortStop option, fixed InventoryMove breaking rotations
  • FixedFixed start status not changing on production environments
  • ChangedRemoved AutoJump option
  • AddedAdded more block overlay blocks support
  • FixedFixed flagcheck ghostblock falses fix
  • ChangedRenamed UseStaticRotation to UseOptimizedPitch
  • FixedFixed some misalignment in arraylist rect
  • ChangedCompletion: pt_br, zh_cn, zh_tw. Translate
B7(#25d9fe5)28 changes
  • FixedFixed APIConnecter load image
  • FixedFixed GUI crashing on resize
  • AddedAdded NameTags Style 3D / 2D
  • AddedAdded sneaking manually while using eagle
  • AddedAdded fakelag blinkonaction options
  • AddedAdded uncphopnew pt.2
  • AddedAdded NameTags show armor durability
  • AddedAdded lb nextgen ncphop speed & strafe strength
  • AddedUpdated staffdetector staffs list
  • AddedImproved nuker (blocks & lightopacity)
  • AddedMoved inventory cleaner > player category
  • AddedAdded invmanager maxfishingrod stacks
  • AddedAdded ItemESP ItemTextTag option
  • AddedAdded ItemESP text mode
  • AddedAdded Effects Style FDP/Classic/Default
  • AddedAdded NameTags Enchant / Indicator Mode
  • AddedAdded KillAura priority (OnLadder, InLiquid, InWeb)
  • AddedAdded TargetESP Lies, Jello, FDP Mode
  • FixedFixed start status not changing on production environments
  • FixedFixed unformatted names generating the opposites
  • FixedFixed tickbase spam ticking
  • FixedFixed issue with maxRenderDistanceSq values
  • FixedFixed ItemESP small fix
  • FixedFixed KillAura priority statement
  • FixedFixed InvMove IntaveMode
  • FixedRenamed mineblaze(hop/timer) -> intave(hop/timer)
  • FixedSlightly improved uncphopnew
  • FixedChanged ItemESP text mode to an option
B6RELEASE:64 changes
  • FixedFixed proper renderutils color reset
  • FixedFixed scoreboard rect color reset
  • FixedFixed localconfig delete command
  • FixedFixed blink antivoid with scaffold
  • AddedAdded fishing rods
  • AddedAdded Experimental packet cancel option to Backtrack
  • FixedFixed blink antivoid
  • AddedAdded newpushdown animation
  • AddedAdded backtrack desync & add reset to backtrack
  • AddedAdded verusfhop speed mode, improve verusglide fly mode
  • FixedRefactored MLG nofall
  • AddedAdded back target styles
  • FixedFixed log4j syntax
  • FixedFixed tower rotating even if rotations are off
  • AddedAdded modes to tickbase module
  • FixedFixed chat alert - armor element
  • AddedAdded atributes blink color - armor element
  • AddedAdded armor Alert Repair Reminder Threshold / Alert Durability Threshold
  • FixedFixed armor element alignment atributes / cleanup code
  • FixedFixed keybindmanager bind names / cleanup code
  • AddedAdded macro manager / macro command / macro on binds
  • AddedAdded invmove fullMovements/nomoveclicks/noDetectable/rotate mode
  • AddedAdded keybind manager ui
  • FixedFixed make all visual cheststealer values subjective
  • FixedRefactored move jumpstrafe and fix maxverticalspeed
  • FixedFixed verusglide fly flags
  • AddedAdded scaffold jumpstrafe option
  • FixedFixed use infix for safe division
  • AddedAdded blink antivoid & renamed bugup -> antivoid
  • FixedFixed save division cast int to float
  • FixedFixed safe division for randomclickdelay
  • AddedAdded invutils finditemarray, selfinteract optimization
  • AddedUpdated speed HypixelHop
  • AddedAdded the line option to fakelag
  • AddedIn singleplayer you can only blink via receive mode
  • FixedFixed MinEnemyRotDiffToIgnore option
  • FixedFixed JumpDirections option in Sprint
  • FixedFixed subjective values not being subjective (InventoryManager)
  • FixedFixed projectiles sidehit null
  • AddedFixed, improved & optimized staff detector
  • AddedAdded velocity pause on explosion
  • AddedAdded antibot capabilities mode
  • AddedAdded blinkautoblock blink ticks
  • AddedAdded inventorymove mouse support
  • AddedAdded Color Theme client / I will bring the interface soon
  • FixedFixed disabler values / killaura slow down on direction change
  • AddedAdded noslow foodonly & drinkonly & intave consume
  • AddedAdded MinRotationDiffFromEnemyToIgnore to SuperKnockback
  • FixedFixed tickbase line option & backtrack isSelected
  • AddedAdded NoRotation (Min/Max)HorizontalBodySearch, MinRotationDifference/RotationRecorder module
  • FixedFixed black hotbar option not being aligned correctly
  • FixedFixed blinkautoblock sequence
  • FixedFixed missing tower option to scaffold
  • FixedFixed Safe division for rotation slow down calculations
  • AddedAdded World Color option ambience
  • AddedAdded Ambience dynamic/day/dusk/night mode
  • FixedFixed Godbridge mode as Godbridge rotation mode
  • AddedMade TickBase's visuals customizable
  • AddedAdded NotOnMove option to Tower
  • AddedAdded vulcan tower
  • AddedAdded hypixel bypasses (nofall, autoblock)
  • AddedImproved & added more option to customspeed
  • AddedAdded tickbase min/max range, changes, only killaura
  • AddedAdded InventoryManager
B5RELEASE:16 changes
  • AddedAdded Log4j, CommandComplete, Inventory, MultiverseCore - server crasher
  • AddedMade slow rotation starts occur a bit more realistically
  • FixedFixed fireball fly values
  • AddedAdded antifireball ticks check
  • AddedAdded verus glide & uncp lowhop
  • FixedFixed nullpointer spam
  • FixedFixed backtrack chunk & tickbase working with no targets
  • AddedAdded Border Classic Notifications and fix commands AddAll, Clip, ConnectCommand
  • AddedAdded SnakeGame color and font size
  • AddedMade SimulateShortStop perform a bit more realistic
  • AddedAdded Chance option to SuperKnockback
  • AddedAdded Config Command - openfolder/create config(bug creating wrong format)/list config/delete config/load config/current
  • FixedFixed TimerRange use spot
  • AddedAdded a bit of a more realistic speed change for the Relative...
  • AddedAdded GuiClicker Module
  • AddedAdded notifications classic style
B4RELEASE:41 changes
  • AddedAdded Inventory Plus HUD Module (working)
  • AddedAdded NoRender Module && remove target command (you can use .target because have module)
  • AddedAdded Chams Hand Mode / color options / behind options / textured and possible use legacy mode
  • FixedFixed target commands
  • AddedAdded RearView Custom Fov/FrameBuffer/ThirdPersonView
  • FixedFixed ClientBrandRetriever does not interrupt with connection
  • FixedFixed IRC Commands
  • AddedAdded Better Spot randomization
  • AddedAdded Item Rotation Animate
  • AddedAdded Rear View Element
  • AddedAdded Camera View Module
  • AddedAdded matrix speed modes ("MatrixHop2", "Matrix6.6.1", "Matrix6.9.2")
  • AddedAdded verus speed modes ("OldHop", "Float", "Ground", "YPort", "YPort2")
  • AddedAdded Combat Visuals - fakesharp option
  • AddedAdded Combat Visuals (KillESP + AttackEffects (Combine Modules))
  • AddedAdded Arraylist Fade Color
  • AddedAdded Arraylist Top RectMode
  • AddedAdded Arraylist Special RectMode
  • AddedAdded Arraylist Outline RectMode
  • AddedAdded HealthWarn Module
  • AddedAdded Glint Module
  • AddedAdded FakePlayer Module
  • AddedAdded KillESP Mode Sims
  • AddedAdded KillESP Mode Zavz
  • RemovedRemoved ExperimentalLinearCurveRotation option
  • FixedFixed SlowDownOnDirectionChange
  • FixedRenamed randomization related options from KillAura
  • AddedAdded Body point targeting options
  • FixedMoved all Rotations module's options to rotation-utilizing modules
  • AddedAdded Disabler Mode: BasicDisabler
  • AddedAdded Disabler Node: noRotationDisabler
  • FixedFixed Memory Leak
  • AddedAdded CrossHair option on HUD Module
  • FixedFixed check distance to entity for noRotation in killaura
  • AddedAdded TickBase Module
  • AddedAdded KillESP Module
  • FixedFixed KillAura Reach
  • FixedFixed KillAura AutoBlock Disable
  • AddedAdded RU translate update
  • FixedFixed Many Bugs
  • FixedImproved Main Menu

Known issues & recent fixes

Tracked for B15 — found something else? Report it on Discord.

  • NoSlow Grim 2.3.72 mode desync with specific actions.
  • InfiniteAura concurrent modification (extended loop sequence).
  • TPS command not returning expected values on some servers.
  • Plugins payload-channel aggregation duplicating entries.
  • Plugins payload inference issues with channel names
  • Dimension & biome display in watermark overlapping in small GUIs.
  • Lunar Client F3 select issue.
  • Third-person FOV camera control not syncing with handlers.
  • GUI last commit/release info not displaying properly.
  • Online indicator in watermark not refreshing consistently.
  • YzyGUI scroll direction bug.
  • ClickGUI initialization failing (fixed by reusing GUI instances).
  • Mixins remap issue on library methods (Guava, LWJGL).
  • ESP2D team colors not applying correctly.
  • ESP2D rendering crash from ArrayIndexOutOfBoundsException.
  • ESP2D GL stack overflow issue.
  • Unused drawImageMark call in ESP2D.
  • Custom model causing black screen when wearing armor.
  • Camera handlers not honoring “View off” setting.
  • TabList enforcing “move self to top” ordering and ♛ prefix for local player.
  • TabList header/footer toggles not restoring correctly.
  • TabList numeric ping not reserving width properly.
  • Chams use existing Color instance instead of creating new one
  • Tab-overlay name overlap due to missing dynamic width for ping.
  • Incorrect method calls replaced with correct API methods.
  • ClickGUI categories not closing when modules are expanded.
  • UserUtils wrong cache usage.
  • YzyGUI resource icon missing.
  • Method name typos.
  • Stream not being closed properly.
  • Silent View option in ChestStealer not applied correctly in some cases.
  • Singleton pattern missing in parts of GUI initialization.
  • Error handling improvements to prevent crashes.
  • Plugin system variables left unused.
  • ESP2D hpBar style rendering glitches under certain conditions.
  • TabList display inconsistencies for enemies/friends/teams.
  • HUD image saving minor issues with file output.
  • Plugins local FileManager initialization bugs.
  • Plugins auto scan false positives with suspicious detection.