AddedCollapsible, nested value groups — module settings grouped into collapsible configurables across the whole module list, rendered in every native style and the NextGen theme
AddedMCEF mirror pool with SHA-256 integrity verification for browser assets
AddedTheme manager for the NextGen ClickGUI
AddedWeb HUD bridge and a web main-menu bridge with a virtual-screen router (native menu kept, virtual screens gated off by default)
AddedPersistent menu shell with portal tooltips and modals, no-cache UI serving and a chunked bundle
AddedShared module search with alias and keyword matching, in the ClickGUI and the in-game menu list
AddedSearch bar moved to the top, draggable search, collapsible categories in the dropdown style, and clearer group headers and color picker
ChangedBrowser asset download reworked — progressive step list with precise progress, fast-resume retry, a separate clean reinstall, and an HTTP mirror fetch so it installs on Java 8
ChangedIn-game bind and value changes sync live to the NextGen ClickGUI, matching nested values by key
FixedBundled browser demo mod no longer opens its broken screen and crashes
FixedMCEF mixin no longer nulls assets mid-download, so the browser installs fully
FixedSix audited defects in nested-group rendering
Config & value system
AddedValue system extended with registries, value migration and group plumbing
AddedShared move/group helper hoisted to Configurable, dropping 62 per-module duplicates
AddedInput validation rejects NaN, infinity and inverted ranges and validates toggles, binds and values in AutoSettings
ChangedRegistry maps cached with lazy initialization
FixedGrouped values no longer lost when migrating flat legacy profiles, and newly-grouped children migrate into already-nested profiles
FixedCross-module shared values can no longer be stolen or duplicated, and duplicate value names that corrupted config round-trips were renamed
FixedLeaf-first configurable lookup for duplicate names
Rotation & anticheat
AddedContinuous anticheat detection with hardened server fingerprinting, ServerObserver telemetry and plugin-scan detection
AddedAnticheat-aware mode advisor for velocity and criticals
ChangedModern rotation engine and settings refined, restoring self-motion prediction and legit speed jitter
ChangedPlacement, digging and Extinguish gate on the server rotation reaching the target
ChangedSilent yaw sent as a continuous offset and unwrapped at the packet choke point to close the seam on strict anticheats
ChangedSprint-jump boost follows the sent yaw when movement is corrected, and sprint drops when a silent rotation diverges from movement
ChangedLegacy Strafe correction defaults on so the legacy engine stays anticheat-safe
FixedSilent rotation resets atomically on disable and input/rotation history clears on teardown to stop toggle-time flags
Combat
AddedTarget tracker, weapon scoring and KillAura value grouping
AddedShared humanized click-pattern engine for KillAura, AutoClicker and TpAura
AddedKillAura PredictExitingRange fires an early last-hit as the target leaves reach
AddedKillAura RangeIndicator draws an in-world reach ring that recolors on a reachable target
AddedKillAura SoundOnSwingFail gives audible feedback when a swing misses
AddedCriticals WhenSprinting drops sprint on attack so sprint-crits register
AddedAutoShoot RequiresKillAura and NotDuringCombat gates, AutoWeapon SwitchBack, and KeepSprint chance with hurt-time motion variance
ChangedAnticheat-aware velocity, killaura and criticals refinements
FixedFive adversarially-verified defects in Velocity and KillAura, plus null-safe regen amplifier and enchantment lookup
New modules
AddedEntityControl module
AddedCrystalView module
AddedItemChams module
AddedHideAppearance module
AddedHandDerp module
AddedDebugOverlay module
AddedNoMissCooldown module
AddedNoSlowBreak module
AddedBetterChat module
AddedJumpReset that hops or drops sprint on hit to cut knockback
AddedGrimDebug diagnostic module for outgoing movement-packet patterns
AddedPer-module keybinds with toggle, hold and smart actions plus modifiers
Module improvements & options
ChangedTimer NormalizeDuringCombat resets game speed while fighting
ChangedScaffold shares vanilla jump physics to skip two-block jump-boost hops
ChangedNuker FloorMode clears a single flat block layer at a configurable offset
ChangedAutoFarm UseFortune swaps to a Fortune tool before harvesting
ChangedAutoQueue keyword triggers on chat, title or subtitle run a command or use-item action
ChangedPhase Intave downward mining-phase mode, and Disabler intaveFly latch and buffers reset on disable
ChangedGrimAnalysis mode in PacketDebugger with movement-packet diagnostics and incoming GrimAC alert capture
ChangedESP ColorMode adds Health- and Distance-based entity coloring
ChangedTrajectories DetailedInfo labels landing distance and flight time
ChangedComboCounter overlay shows the current hit streak
ChangedKeystrokes LMB/RMB buttons with a live CPS counter, and Effects Modern per-effect duration bar
Changedvclip command, and command tab-completion lists values nested in setting groups
Render
ChangedRenderUtils modularized into focused helpers, with every call site migrated off the deprecated APIs
ChangedBatched primitives and allocation-free world-to-screen, with ESP and ESP2D fixes
ChangedESP2D projection matrices cached once per entity and the rainbow color cache bounded
Fixes & stability
FixedEvery command routed through a unified builder runtime adapter, with numeric argument parsing hardened against non-finite input
FixedModule registry validation fails fast with safe enable/disable rollback, and disabled modules no longer affect the game
FixedNull-safe player spawn with a fallback profile when the tab-list entry is missing
FixedScaffold raycasts placement from the server rotation so strict anticheat accepts the block
FixedSuspend-handler behaviors and a module enable-effect hook in the core, with a re-entrant config-loading scope
▸B17(#4f4d0ea)329 changes
NextGen ClickGUI
AddedIn-game web ClickGUI rendered via an embedded browser
AddedMultiSelect, KeyBind and Vec3 config value types with ClickGUI editors
AddedToggleableValueGroup and ModeValueGroup config types
ChangedClickGUI rendered in-game via a persistent pre-warmed embedded browser for instant opens
ChangedEditable font setting in the web ClickGUI
ChangedClickGUI static mode via query params
ChangedNeverlose-style ClickGUI header with icon chip and animated scoped search panel
ChangedDraggable ClickGUI/Settings top nav, movable anywhere on screen and shared across styles
AddedFileValue config type with a crash-safe file picker (ValueKind.FILE) and a fileValue() builder DSL, rendered across every style
AddedCurveValue config type with control-point sampling (ValueKind.CURVE) and a builder, rendered as an interactive curve graph across every style
AddedConfig value aliases so renamed settings still load (rename-safe configs)
AddedSetting descriptions shown as hover tooltips in the native ClickGUI styles
AddedHigh-quality on-demand glyph caching for non-ASCII characters instead of the blurry vanilla fallback
ChangedComplete config value-type parity across all ClickGUI styles
ChangedSetting descriptions made overridable per module
AddedSideGui UI launcher with functional cards — HUD Designer, Font Manager, Alt Manager, Spotify, HUD, Configs and Capes (replacing the Coming Soon placeholders), with rounded cards and an animated hover glow
Added12 color themes via a unified themeGradient, registered in the SideGui grid
ChangedIn-game browser assets re-download on demand with a failure log
Main menu & screens
AddedNextGen-style main menu redesign with cards, panels and font-icon dock
AddedNative server-list screen matching the main menu
Changedfdpheadericons expanded with FA6 glyphs for the main menu
ChangedVanilla multiplayer and disconnect screens routed to the native server list
ChangedNextGen browser download progress shown with percent, bar and HUD notifications, downloading in the background and pinned on-screen until it finishes
Spotify
AddedOne-tap "Connect with Spotify" via an embedded PKCE client id — zero-settings Quick mode that opens the authorization the moment you enable the module
AddedZero-setup Local source that reads the now-playing track straight from the Windows media session (SMTC) — works with the Spotify desktop app or web player, no account or auth, with play/pause/next/previous through the same session
AddedStandalone Spotify web player UI plus a brand-new in-game web player screen with an authentic Spotify look, auto-connect and album art
AddedNow-playing state and playback control exposed over the nextgen ClickGUI REST bridge
ChangedAuto-use the zero-setup Local source when no Web API credentials are set
ChangedReal album art with correct non-ASCII artist names
FixedConnect on old Java 8 launchers (TLS-verification bypass on the Web API client), null-safe token/playlist/track parsing, OAuth callback timeout and rotated-refresh-token persistence, plus player GUI fixes (row hit-test offset, progress-bar Int overflow/overshoot, volume slider snap-back, connection-error null race)
FixedNow-playing worker never hangs the client and runs until cancelled instead of keying off the state flag
AddedSpotify-identical library browser — playlists, tracks, play and like
AddedOne-tap library connect via QUICK/PKCE
ChangedSeek, shuffle and repeat controls, with the play/pause state lag fixed
Rotation engine
AddedModern rotation engine with request arbiter, math helpers and event hooks
AddedGlobal rotation engine override to force the modern engine clientwide
ChangedModern rotation engine integrated into the aim and scaffold modules
AddedPost-rotation action executor with arbiter auto-expiry
ChangedGlobal rotation engine now defaults to Modern, with Ghost off by default
AddedPointTracker aim-point system with best-hit selection and delay/lazy/gaussian processors, wired opt-in into KillAura, Aimbot, InfiniteAura, ProjectileAimbot and TimerRange
AddedDynamicAccel distance- and crosshair-aware acceleration on the Modern smoothing
AddedSticky aim-spot preference that biases toward the least difference from the last point
ChangedPost-move actions released on packet send (with aim-vector debug)
Engine & architecture
AddedShared geometry math toolkit — lines, rays, planes, faces, vectors and intersection helpers — with test coverage
AddedImmutable int-packed color type for fast, allocation-free render colors
AddedPer-action randomized range value type, used by KillAura RangeChance
AddedConfig serialization hardening — atomic per-section writes, rename-safe value aliases and tolerant loading of malformed or mismatched values
AddedCommand builder DSL with typed, castable parameters and crash-safe tab-completion
AddedCoroutine event bus with cancel/discard suspend handlers and producers for value, module, command and config changes
AddedReactive client-change event stream feeding the UI over a real-time websocket (replacing polling) with auto-reconnect
AddedIncremental, bounded world scanning and block-location tracking that never stalls the client
AddedBounded pathfinding with a search budget, node and cost limits and a safe fallback (diagonal moves), powering InfiniteAura teleport
AddedBlock placement pipeline that separates face, position, rotation and action
AddedTool scoring with configurable durability protection (AutoTool)
AddedDrag-aware projectile/ballistic solver using time and velocity bisection
AddedBounded N-tick simulate-ahead prediction powering AutoDodge and the trajectory features
AddedRotation modes — Instant, PostMove and aim-after-action — decoupled from the action
AddedDynamic glyph-atlas allocator backing a bounded multipage on-demand font, with a safe fallback to the old renderer
AddedAntiBot transparent, fully-configurable predicates (age, name, armor, radius) — always visible in config, never hidden
ChangedMovement-based arrow dodging and an incoming-arrow warning, both driven by simulated trajectory planning
ChangedOptional drag-aware projectile aiming via the ballistic solver
ChangedMiddleClickAction consolidation
Fixes & stability
FixedHarden the client against crashes from event-handler, render-mixin, preload and inventory edge cases
FixedFix critical memory leaks across 7 modules
FixedRestore reliable scaffold block placement and fix the target reset regression
FixedFix scaffold raycast, godbridge movement and silent placement, and add a fake-spoof autoblock mode
FixedSync scaffold server rotation to the placement target so blocks place reliably
FixedAssert block slot before placing, guard empty-hand placement and Tower null player
FixedDefer player-spawn packets until their tab-list entry exists
FixedStop scoreboard team-packet exception spam via idempotent create and null-safe remove
FixedKeep Backtrack connection/lifecycle packets undelayed and preserve order on queue cap
FixedLog unhandled coroutine exceptions instead of crashing the client
FixedWrite configs atomically with isolated per-section saves to prevent corruption
FixedTolerate malformed, corrupt or mismatched config and config-profile values on load and profile-switch
FixedFall back to a default font when a local font file is missing
FixedMake FontRenderer shader injections optional so the client launches
FixedDefer Spotify HTTP client init so a broken keystore no longer crashes startup
FixedLazily create 2D display lists to avoid a no-GL-context crash at class load
FixedFail gracefully on preload/asset/font network errors
FixedTolerate the embedded browser's late init error on 1.8.9 and fetch its runtime off the render thread
FixedOpen the web ClickGUI in the default browser when the embedded browser is unavailable
FixedMake the in-game web ClickGUI download reliably on old/launcher JVMs over HTTP with bundled TLS roots instead of overriding the global TLS factory
FixedPrevent ClickGUI NaN slider position when a value's min equals max
FixedFix ClickGUI slider, toggle, scroll-clip, text-edit and config-save correctness
FixedRender BlockValue settings in the fdpdropdown style
FixedKeep ESP preview controls from overlapping the simulated tags
FixedPersist YzYGui module expand state and render range/font values
FixedSize SideGui tabs to their label and block background scroll while focused
FixedHarden the command layer with crash-safe args, richer tab-completion and bounded hurt/damage loops
FixedNever crash on failed command tab-completion or out-of-range bind/macro key codes
FixedUse bounds-safe key-name lookup to prevent crashes on mouse-button or out-of-range binds
FixedGive feedback on connect/remoteview command edge cases
FixedGuard a missing toggle-animation entry to prevent a setting-component NPE
FixedDefault name/version/authors so a failed script load no longer crashes the scripts UI
FixedRaise tick-scheduler capacity and queue tasks off-thread safely
FixedFix inventory manager loop state and chest stealer container sync
FixedRestore the Alt Manager open-url button alongside clipboard copy
FixedMake Zoom change the FOV reliably
FixedKeep your own first-person swing on NoSwing and suppress only the server packet
FixedCorrect swing animation speed calculation
FixedWire Animations held-item Z-offset and scale into the first-person renderer
FixedHitSelect only triggers hit-later-in-trades after taking knockback
FixedIn-game ClickGUI browser loads from the local MCEF natives instead of the dead montoyo mirror — skips the unreachable remote update check and serves the on-disk manifest, ending the SSL/PKIX spam and virtual-mode fallback that left the browser dead
FixedRegen stuck-timer flag fixed and the timer restored on disable
FixedBrandSpoofer button setting now registers
FixedDrop duplicate CurveValue renderers
FixedPreserve the concrete config value type through describe()
Fixed20 runtime/logic fixes across modules from an adversarial review
FixedAttacks now fire while standing still (drained orphaned post-move tasks)
FixedSuppress value/module change events during bulk config load, with a lightweight loading-flag holder so headless value checks pass
FixedModern rotation smoothing cadence and crosshair detection matched to the reference
Removed
RemovedEclipse plugin and Kotlin compile dependencies
Removedomni-sprint from Scaffold sprint
Removedduplicate animation and render-util code
▸B16(#45c92b3)18 changes
AddedAdded New ClickGUI system (Neverlose style)
AddedAdded New Spotify UI
AddedAdded New Spotify Module
AddedAdded Spotify GUI element
AddedAdded TargetStrafe Module
AddedAdded tooltips to truncated module headers (prevents slider obstruction)
AddedAdded Spotify Integration backend
AddedAdded header icons support in ClickGUI
AddedNew ESP Preview Viwerer in ClickGUI
AddedImproved ESP Preview UI
AddedImproved visual clarity in ESP controls
AddedImproved UI module layout
AddedFormatted number settings for concise float values
AddedAdded subcategories for Client, Movement, Player, Visual
ChangedChores: Small Scaffold Cleanup; Altmanager chinese translation & translation button/text; Tower cleanup; update build.gradle - remove implementation alias; Min/Max variables replaced with ranged values. Should free up like 2% of screen space.